We do some healing with Second Wind, but it will be boosted by Athletics, so there is no need to pump points into Might just for that.Įvery other Attribute, on the other hand, is critical.Ĭonstitution increases maximum Health and Fortitude, Dexterity decreases Recovery and increases Spellcasting speed (but is not required in Turn-Based), Perception increases Accuracy so that we can hit with Writs and everything else, Intellect increases Will Defense, Duration, and the AoE size of spells, and Resolve decreases hostile effect duration, increases Deflection, and Resolve decreases hostile effect duration, increases Deflection, and Resolve decreases hostile effect duration, increases Deflection We'll dump Might for this build because we're not doing any damage that matters. +10 Penetration with Disengagement attacks.It not only does a lot more, but it is also much more dynamic. Typical tank builds do little more than stand and take hits, but this one is the polar opposite. This combination is very powerful and useful for the team because it uses everything at its disposal to heavily debuff enemies while Tanking, effectively filling two roles with one character. This build is a hybrid of Tank and Debuffer, and it's just one of many options for utilising the new Woedica subclass. Please keep in mind that this Build Guide has been updated for the 5.0 version of the game, as well as 1.01 on console (as of January 22nd, 2020), and that it works with both Real Time with Pause and Turn-Based. I'll be covering Attributes, Weapons, Armor, and, most importantly, which Abilities to choose and how to use them. This Build focuses on the newly added Priest subclass Woedica, which adds new spells to the mix. In this Pillars of Eternity 2: Deadfire Build Guide, we'll look at a Cleric, who is a Fighter and Priest Multiclassed character.
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